GOMS Techniques
In relation to user interface design, GOMS (Goals,
Operators, Methods and Selection
rules) focuses on the calculation and comparison of different
methods of human - computer interaction that serve the same purpose.
A GOMS analysis predicts how the user will interact with the proposed
system; these predictions assist designers to focus on improving
the usability and performance time of human-computer interaction.
Using the following GOMS analysis figures to calculate one human
- computer interaction against another, a designer is able to successfully
design and simplify a system that requires the least amount of time
possible to complete a certain task.
K: |
0.28 sec |
Pressing a key |
T(n): |
n x K |
Typing a sequence of n characters |
P: |
1.1 sec |
Pointing with a mouse |
B: |
0.1 sec |
Pressing OR releasing a mouse button |
H: |
0.4 sec |
Moving the hand between the keyboard and mouse |
M: |
1.2 sec |
Mental act of routine thinking or perceiving |
Using a combination of the above, for example:
Login to a computer would involve:
- typing in your username (roger)
- tabbing to the password field
- typing in your password (testing)
- moving your hand from the keyboard to the mouse
- pointing the mouse
- pressing the mouse
which would equal
= T(n) + K + T(n) + H + P + B
= (0.28 x 5) + 0.28 + (0.28 x 7) + 0.4 + 1.1 + 0.1
= 5.24 seconds
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